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Home»Web3»What’s Fall Like in the Metaverse?
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What’s Fall Like in the Metaverse?

October 20, 2023No Comments2 Mins Read
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TL;DR

  • We might be about to enter an era of seasonal ‘digital destinations,’ which will drive a whole new kind of virtual economy.

  • The Web3 game, Voxies, just announced ‘Fright Night‘ a four week initiative centered around a Halloween theme.

  • And whether you’re talking about digital or physical destinations – if a bunch of people are congregating in a specific area for long periods of time: There’s money to be made baaaaaby!

  • Here’s how the model works (in theory): Create limited-time maps (to bring folks in) → hide a range of limited edition items throughout the map → make royalties (in perpetuity) every time someone sells a rare seasonal collectible.

Full Story

Digital events are almost always centered around sales:

  • Black Friday

  • Back to school

  • End of financial year

…but we might be about to enter an era of seasonal ‘digital destinations,’ which will drive a whole new kind of virtual economy.

Sounds weird, but hear us out!

The Web3 game, Voxies, just announced ‘Fright Night‘ a four week initiative centered around a Halloween theme.

(The idea being that players show up and explore limited-time maps, while collecting limited edition items).

Which, depending on whether or not you’re a gamer, could be neither here nor there.

But the point is this: Voxies has essentially created a seasonal destination, within a 3D virtual world.

And whether you’re talking about digital or physical destinations – if a bunch of people are congregating in a specific area for long periods of time:

There’s money to be made baaaaaby!

Take Ocean City (New Jersey) for example. The town has a population of about 11-12k in the winter, and balloons out to – get this – 120k+ in the summer.

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(That’s a cool 10x, all thanks to a bit of sunshine).

And with that change comes the majority of the city’s revenue:

Paid beach access (via beach tags) and parking rakes in a tidy $7M for the city each summer, making up almost 10% of the city’s annual budget.

What will seasonal revenue generation look like in the metaverse? No idea!

But if we had to start somewhere, we’d probably follow in Voxies’ footsteps:

Create limited-time maps (to bring folks in) → hide a range of limited edition items throughout the map → make royalties (in perpetuity) every time someone sells a rare seasonal collectible.

Smart!

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